SpellSlinger is a 3D Augmented Reality mobile game where the player defends their house from attacking enemies by activating different spells using their cards. It was developed for a course as part of my Masters degree, in 3 days.
The game was built using the Unity3D engine and written in C#. I worked in a team of four on this, as a programmer. I was responsible for programming everything related to AR and the core gameplay of the game. The AR functionality was implemented with the help of Google ARCore for Unity.
Here are some screenshots:
The game can be found on GitHub here.
I’ve provided a brief overview of the game on this page. However, if you would like to hear more of my thoughts about the game, you can read them in this blog post. You can check out the rest of my projects here.