Stranded is a 2D platformer where the player slings themselves around planets to get to their spaceship. It was developed for Blackthornprod Game Jam #2. The game contains 3 total levels, each with varying level of difficulty, with the first planet acting as a tutorial level as well.

The game was built using the Unity3D engine and written in C#. I worked in a team of five on this, as a gameplay programmer, including the slinging functionality which was inspired by the bash functionality in Ori and the Blind Forest.

Here’s a gameplay video:

The game can be found on here.

I’ve provided a brief overview of the game on this page. However, if you would like to hear more of my thoughts about the game, you can read them in this blog post. You can check out the rest of my projects here.